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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
{
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
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{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public bool AllowFail => false;
private bool hitStill;
private bool hitOnce;
public void Update(DrawableHitObject o)
{
const float relax_leniency = 3;
if (!(o is DrawableOsuHitObject d))
return;
double t = d.Clock.CurrentTime;
if (t >= d.HitObject.StartTime - relax_leniency)
{
if (d.HitObject is IHasEndTime e && t > e.EndTime || d.IsHit)
return;
hitStill |= d is DrawableSlider s && (s.Ball.IsHovered || d.IsHovered) || d is DrawableSpinner;
hitOnce |= d is DrawableHitCircle && d.IsHovered;
}
}
public void Update(Playfield r)
{
var d = r.HitObjects.Objects.First(h => h is DrawableOsuHitObject) as DrawableOsuHitObject;
if (hitOnce)
{
hit(d, false);
hit(d, true);
}
hit(d, hitStill);
hitOnce = false;
hitStill = false;
}
private bool wasHit;
private bool wasLeft;
private void hit(DrawableOsuHitObject d, bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var l = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
l.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
d.OsuActionInputManager.HandleCustomInput(new InputState(), l);
}
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}
}