2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using osu.Framework.Graphics ;
using OpenTK ;
namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable < Drawable >
{
public SkinnableDrawable ( string name , Func < string , Drawable > defaultImplementation , Func < ISkinSource , bool > allowFallback = null , bool restrictSize = true )
: base ( name , defaultImplementation , allowFallback , restrictSize )
{
}
}
public class SkinnableDrawable < T > : SkinReloadableDrawable
where T : Drawable
{
private readonly Func < string , T > createDefault ;
private readonly string componentName ;
private readonly bool restrictSize ;
/// <summary>
///
/// </summary>
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
public SkinnableDrawable ( string name , Func < string , T > defaultImplementation , Func < ISkinSource , bool > allowFallback = null , bool restrictSize = true ) : base ( allowFallback )
{
componentName = name ;
createDefault = defaultImplementation ;
this . restrictSize = restrictSize ;
RelativeSizeAxes = Axes . Both ;
}
protected override void SkinChanged ( ISkinSource skin , bool allowFallback )
{
var drawable = skin . GetDrawableComponent ( componentName ) ;
if ( drawable ! = null )
{
if ( restrictSize )
{
drawable . RelativeSizeAxes = Axes . Both ;
drawable . Size = Vector2 . One ;
drawable . Scale = Vector2 . One ;
drawable . FillMode = FillMode . Fit ;
}
}
else if ( allowFallback )
drawable = createDefault ( componentName ) ;
if ( drawable ! = null )
{
drawable . Origin = Anchor . Centre ;
drawable . Anchor = Anchor . Centre ;
InternalChild = drawable ;
}
else
ClearInternal ( ) ;
}
}
}