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osu-lazer/osu.Game.Tests/OnlinePlay/TestCaseCatchUpSyncManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.OnlinePlay
{
[HeadlessTest]
public class TestCaseCatchUpSyncManager : OsuTestScene
{
private TestManualClock master;
private CatchUpSyncManager syncManager;
private TestSlaveClock slave1;
private TestSlaveClock slave2;
[SetUp]
public void Setup()
{
syncManager = new CatchUpSyncManager(master = new TestManualClock());
syncManager.AddSlave(slave1 = new TestSlaveClock(1));
syncManager.AddSlave(slave2 = new TestSlaveClock(2));
Schedule(() => Child = syncManager);
}
[Test]
public void TestMasterClockStartsWhenAllSlavesHaveFrames()
{
setWaiting(() => slave1, false);
assertMasterState(false);
assertSlaveState(() => slave1, false);
assertSlaveState(() => slave2, false);
setWaiting(() => slave2, false);
assertMasterState(true);
assertSlaveState(() => slave1, true);
assertSlaveState(() => slave2, true);
}
[Test]
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
{
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(false);
}
[Test]
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
{
setWaiting(() => slave1, false);
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(true);
}
[Test]
public void TestSlaveDoesNotCatchUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => slave1, false);
}
[Test]
public void TestSlaveStartsCatchingUpWhenTooFarBehind()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
assertCatchingUp(() => slave1, true);
assertCatchingUp(() => slave2, true);
}
[Test]
public void TestSlaveKeepsCatchingUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
setSlaveTime(() => slave1, CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => slave1, true);
}
[Test]
public void TestSlaveStopsCatchingUpWhenInSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
setSlaveTime(() => slave1, CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => slave1, false);
assertCatchingUp(() => slave2, true);
}
[Test]
public void TestSlaveDoesNotStopWhenSlightlyAhead()
{
setAllWaiting(false);
setSlaveTime(() => slave1, -CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => slave1, false);
assertSlaveState(() => slave1, true);
}
[Test]
public void TestSlaveStopsWhenTooFarAheadAndStartsWhenBackInSync()
{
setAllWaiting(false);
setSlaveTime(() => slave1, -CatchUpSyncManager.SYNC_TARGET - 1);
// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
assertCatchingUp(() => slave1, false);
assertSlaveState(() => slave1, false);
setMasterTime(1);
assertCatchingUp(() => slave1, false);
assertSlaveState(() => slave1, true);
}
[Test]
public void TestInSyncSlaveDoesNotStartIfWaitingOnFrames()
{
setAllWaiting(false);
assertSlaveState(() => slave1, true);
setWaiting(() => slave1, true);
assertSlaveState(() => slave1, false);
}
private void setWaiting(Func<TestSlaveClock> slave, bool waiting)
=> AddStep($"set slave {slave().Id} waiting = {waiting}", () => slave().WaitingOnFrames.Value = waiting);
private void setAllWaiting(bool waiting) => AddStep($"set all slaves waiting = {waiting}", () =>
{
slave1.WaitingOnFrames.Value = waiting;
slave2.WaitingOnFrames.Value = waiting;
});
private void setMasterTime(double time)
=> AddStep($"set master = {time}", () => master.Seek(time));
/// <summary>
/// slave.Time = master.Time - offsetFromMaster
/// </summary>
private void setSlaveTime(Func<TestSlaveClock> slave, double offsetFromMaster)
=> AddStep($"set slave {slave().Id} = master - {offsetFromMaster}", () => slave().Seek(master.CurrentTime - offsetFromMaster));
private void assertMasterState(bool running)
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
private void assertCatchingUp(Func<TestSlaveClock> slave, bool catchingUp) =>
AddAssert($"slave {slave().Id} {(catchingUp ? "is" : "is not")} catching up", () => slave().IsCatchingUp == catchingUp);
private void assertSlaveState(Func<TestSlaveClock> slave, bool running)
=> AddAssert($"slave {slave().Id} {(running ? "is" : "is not")} running", () => slave().IsRunning == running);
private class TestSlaveClock : TestManualClock, ISlaveClock
{
public readonly Bindable<bool> WaitingOnFrames = new Bindable<bool>(true);
IBindable<bool> ISlaveClock.WaitingOnFrames => WaitingOnFrames;
public bool IsCatchingUp { get; set; }
public readonly int Id;
public TestSlaveClock(int id)
{
Id = id;
WaitingOnFrames.BindValueChanged(waiting =>
{
if (waiting.NewValue)
Stop();
else
Start();
});
}
public void ProcessFrame()
{
}
public double ElapsedFrameTime => 0;
public double FramesPerSecond => 0;
public FrameTimeInfo TimeInfo => default;
}
private class TestManualClock : ManualClock, IAdjustableClock
{
public void Start() => IsRunning = true;
public void Stop() => IsRunning = false;
public bool Seek(double position)
{
CurrentTime = position;
return true;
}
public void Reset()
{
}
public void ResetSpeedAdjustments()
{
}
}
}
}