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osu-lazer/osu.Game/GameModes/Play/BeatmapGroup.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
{
class BeatmapGroup : FlowContainer
{
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public event Action<BeatmapSet> SetSelected;
public event Action<BeatmapSet, Beatmap> BeatmapSelected;
public BeatmapSet BeatmapSet;
private FlowContainer difficulties;
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private bool collapsed;
public bool Collapsed
{
get { return collapsed; }
set
{
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if (collapsed == value)
return;
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collapsed = value;
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this.ClearTransformations();
const float collapsedAlpha = 0.75f;
const float uncollapsedAlpha = 1;
Transforms.Add(new TransformAlpha(Clock)
{
StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
StartTime = Time,
EndTime = Time + 250,
});
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if (collapsed)
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Remove(difficulties);
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else
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Add(difficulties);
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}
}
public BeatmapGroup(BeatmapSet beatmapSet)
{
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BeatmapSet = beatmapSet;
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Direction = FlowDirection.VerticalOnly;
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Children = new Drawable[]
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{
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new SpriteText { Text = this.BeatmapSet.Metadata.Title, TextSize = 25 },
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};
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difficulties = new FlowContainer // Deliberately not added to children
{
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Left = 50 },
Direction = FlowDirection.VerticalOnly,
Children = this.BeatmapSet.Beatmaps.Select(b => new BeatmapButton(this.BeatmapSet, b))
};
collapsed = true;
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}
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protected override bool OnClick(InputState state)
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{
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SetSelected?.Invoke(BeatmapSet);
return true;
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}
}
}