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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseHitCircle : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private int depthIndex;
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public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
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AddStep("Stream", addStream);
AddToggleStep("Auto", v => auto = v);
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}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
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{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value
};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawable = new DrawableHitCircle(circle)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
Add(drawable);
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}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
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{
addSingle(i, pos);
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pos += new Vector2(10);
}
}
}
}