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osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
{
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public partial class ManiaScoreProcessor : ScoreProcessor
{
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private const double combo_base = 4;
public ManiaScoreProcessor()
: base(new ManiaRuleset())
{
}
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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return 200000 * comboProgress
+ 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress
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+ bonusPortion;
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}
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protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
}
}