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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.Collections.Generic ;
using System.Linq ;
using OpenTK.Input ;
using osu.Framework.Configuration ;
using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Transforms ;
using osu.Framework.Input ;
using osu.Framework.MathUtils ;
using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Rulesets.Timing ;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public class ScrollingPlayfield < TObject , TJudgement > : Playfield < TObject , TJudgement >
where TObject : HitObject
where TJudgement : Judgement
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500 ;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50 ;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000 ;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50 ;
/// <summary>
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/// The span of time that is visible by the length of the scrolling axes.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
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public readonly BindableDouble VisibleTimeRange = new BindableDouble ( time_span_default )
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{
Default = time_span_default ,
MinValue = time_span_min ,
MaxValue = time_span_max
} ;
/// <summary>
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/// Whether to reverse the scrolling direction is reversed.
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/// </summary>
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public readonly BindableBool Reversed = new BindableBool ( ) ;
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/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// </summary>
internal new readonly ScrollingHitObjectContainer HitObjects ;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield ( Axes scrollingAxes , float? customWidth = null )
: base ( customWidth )
{
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base . HitObjects = HitObjects = new ScrollingHitObjectContainer ( scrollingAxes ) { RelativeSizeAxes = Axes . Both } ;
HitObjects . VisibleTimeRange . BindTo ( VisibleTimeRange ) ;
HitObjects . Reversed . BindTo ( Reversed ) ;
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}
private List < ScrollingPlayfield < TObject , TJudgement > > nestedPlayfields ;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
/// </summary>
public IEnumerable < ScrollingPlayfield < TObject , TJudgement > > NestedPlayfields = > nestedPlayfields ;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
protected void AddNested ( ScrollingPlayfield < TObject , TJudgement > otherPlayfield )
{
if ( nestedPlayfields = = null )
nestedPlayfields = new List < ScrollingPlayfield < TObject , TJudgement > > ( ) ;
nestedPlayfields . Add ( otherPlayfield ) ;
}
protected override bool OnKeyDown ( InputState state , KeyDownEventArgs args )
{
if ( state . Keyboard . ControlPressed )
{
switch ( args . Key )
{
case Key . Minus :
transformVisibleTimeRangeTo ( VisibleTimeRange + time_span_step , 200 , Easing . OutQuint ) ;
break ;
case Key . Plus :
transformVisibleTimeRangeTo ( VisibleTimeRange - time_span_step , 200 , Easing . OutQuint ) ;
break ;
}
}
return false ;
}
private void transformVisibleTimeRangeTo ( double newTimeRange , double duration = 0 , Easing easing = Easing . None )
{
this . TransformTo ( this . PopulateTransform ( new TransformVisibleTimeRange ( ) , newTimeRange , duration , easing ) ) ;
}
private class TransformVisibleTimeRange : Transform < double , ScrollingPlayfield < TObject , TJudgement > >
{
private double valueAt ( double time )
{
if ( time < StartTime ) return StartValue ;
if ( time > = EndTime ) return EndValue ;
return Interpolation . ValueAt ( time , StartValue , EndValue , StartTime , EndTime , Easing ) ;
}
public override string TargetMember = > "VisibleTimeRange.Value" ;
protected override void Apply ( ScrollingPlayfield < TObject , TJudgement > d , double time ) = > d . VisibleTimeRange . Value = valueAt ( time ) ;
protected override void ReadIntoStartValue ( ScrollingPlayfield < TObject , TJudgement > d ) = > StartValue = d . VisibleTimeRange . Value ;
}
/// <summary>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
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internal class ScrollingHitObjectContainer : HitObjectContainer
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{
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
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public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 } ;
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/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
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public readonly BindableBool Reversed = new BindableBool ( ) ;
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private readonly Container < SpeedAdjustmentContainer > speedAdjustments ;
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private readonly Axes scrollingAxes ;
/// <summary>
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public ScrollingHitObjectContainer ( Axes scrollingAxes )
{
this . scrollingAxes = scrollingAxes ;
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AddInternal ( speedAdjustments = new Container < SpeedAdjustmentContainer > { RelativeSizeAxes = Axes . Both } ) ;
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// Default speed adjustment
AddSpeedAdjustment ( new SpeedAdjustmentContainer ( new MultiplierControlPoint ( 0 ) ) ) ;
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}
/// <summary>
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
/// </summary>
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment ( SpeedAdjustmentContainer speedAdjustment )
{
speedAdjustment . ScrollingAxes = scrollingAxes ;
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speedAdjustment . VisibleTimeRange . BindTo ( VisibleTimeRange ) ;
speedAdjustment . Reversed . BindTo ( Reversed ) ;
speedAdjustments . Add ( speedAdjustment ) ;
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// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
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var previousSpeedAdjustment = speedAdjustments . LastOrDefault ( s = > s . ControlPoint . StartTime < = speedAdjustment . ControlPoint . StartTime ) ;
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if ( previousSpeedAdjustment = = null )
return ;
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for ( int i = 0 ; i < previousSpeedAdjustment . Children . Count ; i + + )
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{
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DrawableHitObject hitObject = previousSpeedAdjustment [ i ] ;
var newSpeedAdjustment = adjustmentContainerFor ( hitObject ) ;
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if ( newSpeedAdjustment = = previousSpeedAdjustment )
continue ;
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previousSpeedAdjustment . Remove ( hitObject ) ;
newSpeedAdjustment . Add ( hitObject ) ;
i - - ;
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}
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}
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public override IEnumerable < DrawableHitObject > Objects = > speedAdjustments . SelectMany ( s = > s . Children ) ;
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/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
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public override void Add ( DrawableHitObject hitObject )
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{
if ( ! ( hitObject is IScrollingHitObject ) )
throw new InvalidOperationException ( $"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}." ) ;
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var target = adjustmentContainerFor ( hitObject ) ;
if ( target = = null )
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throw new InvalidOperationException ( $"A {nameof(SpeedAdjustmentContainer)} to container {hitObject} could not be found." ) ;
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target . Add ( hitObject ) ;
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}
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public override bool Remove ( DrawableHitObject hitObject ) = > speedAdjustments . Any ( s = > s . Remove ( hitObject ) ) ;
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/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor ( DrawableHitObject hitObject ) = > speedAdjustments . FirstOrDefault ( c = > c . CanContain ( hitObject ) ) ? ? speedAdjustments . LastOrDefault ( ) ;
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/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt ( double time ) = > speedAdjustments . FirstOrDefault ( c = > c . CanContain ( time ) ) ? ? speedAdjustments . LastOrDefault ( ) ;
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}
}
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}