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osu-lazer/osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
private bool isForCurrentRuleset;
[TestCase(875945, false), NonParallelizable]
public void Test(int beatmapId, bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;
base.Test(beatmapId);
}
protected override ConvertValue CreateConvertValue(HitObject hitObject) => new ConvertValue
{
StartTime = hitObject.StartTime,
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
IsRim = hitObject is RimHit,
IsCentre = hitObject is CentreHit,
IsDrumRoll = hitObject is DrumRoll,
IsSwell = hitObject is Swell,
IsStrong = ((TaikoHitObject)hitObject).IsStrong
};
protected override ITestableBeatmapConverter CreateConverter() => new TaikoBeatmapConverter(isForCurrentRuleset);
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public bool IsRim;
public bool IsCentre;
public bool IsDrumRoll;
public bool IsSwell;
public bool IsStrong;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& IsRim == other.IsRim
&& IsCentre == other.IsCentre
&& IsDrumRoll == other.IsDrumRoll
&& IsSwell == other.IsSwell
&& IsStrong == other.IsStrong;
}
}