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osu-lazer/osu.Game.Tests/Visual/RealtimeMultiplayer/TestSceneRealtimeReadyButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
{
private RealtimeReadyButton button;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
Child = button = new RealtimeReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
SelectedItem =
{
Value = new PlaylistItem
{
Beatmap = { Value = beatmap },
Ruleset = { Value = beatmap.Ruleset }
}
}
};
Client.AddUser(API.LocalUser.Value);
});
[Test]
public void TestToggleStateWhenNotHost()
{
AddStep("add second user as host", () =>
{
Client.AddUser(new User { Id = 2, Username = "Another user" });
Client.TransferHost(2);
});
addClickButtonStep();
AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
addClickButtonStep();
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(true)]
[TestCase(false)]
public void TestToggleStateWhenHost(bool allReady)
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
if (!allReady)
Client.AddUser(new User { Id = 2, Username = "Another user" });
});
addClickButtonStep();
AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
}
[Test]
public void TestBecomeHostWhileReady()
{
addClickButtonStep();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
}
[Test]
public void TestLoseHostWhileReady()
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
Client.AddUser(new User { Id = 2, Username = "Another user" });
});
addClickButtonStep();
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
addClickButtonStep();
AddAssert("match not started", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
private void addClickButtonStep() => AddStep("click button", () =>
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
}
}