2022-06-06 12:42:49 +08:00
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using System;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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{
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public class ColourEvaluator
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{
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2022-06-09 17:22:55 +08:00
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// TODO - Share this sigmoid
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2022-06-06 12:42:49 +08:00
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private static double sigmoid(double val, double center, double width)
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{
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return Math.Tanh(Math.E * -(val - center) / width);
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}
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public static double EvaluateDifficultyOf(DifficultyHitObject current)
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{
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TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current;
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TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour;
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if (colour == null) return 0;
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2022-06-09 17:22:55 +08:00
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2022-06-09 12:35:26 +08:00
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double objectStrain = 1.8;
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2022-06-09 17:22:55 +08:00
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2022-06-06 12:42:49 +08:00
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if (colour.Delta)
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{
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2022-06-09 12:35:26 +08:00
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objectStrain *= sigmoid(colour.DeltaRunLength, 6, 4) * 0.5 + 0.5;
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2022-06-06 12:42:49 +08:00
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}
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else
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{
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2022-06-09 12:35:26 +08:00
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objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5;
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2022-06-06 12:42:49 +08:00
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}
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2022-06-09 17:22:55 +08:00
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2022-06-07 13:30:24 +08:00
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objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5;
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2022-06-06 12:42:49 +08:00
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return objectStrain;
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}
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}
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2022-06-09 17:22:55 +08:00
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}
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