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osu-lazer/osu.Game/Overlays/Settings/SettingsHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Settings
{
public class SettingsHeader : Container
{
private readonly LocalisableString heading;
private readonly LocalisableString subheading;
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public SettingsHeader(LocalisableString heading, LocalisableString subheading)
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{
this.heading = heading;
this.subheading = subheading;
}
[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = heading,
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Font = OsuFont.TorusAlternate.With(size: 40),
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Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
},
},
new OsuSpriteText
{
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Colour = colourProvider.Content2,
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Text = subheading,
Font = OsuFont.GetFont(size: 18),
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Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
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Bottom = 30
},
},
}
}
};
}
}
}