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34 lines
913 B
C#
34 lines
913 B
C#
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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namespace osu.Game.Modes.Osu.Beatmaps
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{
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internal class OsuBeatmapProcessor : IBeatmapProcessor<OsuHitObject>
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{
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public void SetDefaults(OsuHitObject hitObject)
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{
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}
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public void PostProcess(Beatmap<OsuHitObject> beatmap)
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{
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if ((beatmap.ComboColors?.Count ?? 0) == 0)
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return;
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int comboIndex = 0;
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int colourIndex = 0;
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foreach (var obj in beatmap.HitObjects)
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{
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if (obj.NewCombo)
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{
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comboIndex = 0;
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colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
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}
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obj.ComboIndex = comboIndex++;
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obj.ComboColour = beatmap.ComboColors[colourIndex];
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}
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}
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}
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}
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