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628 lines
23 KiB
C#
628 lines
23 KiB
C#
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT License - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.GameModes.Menu
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{
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internal class ButtonSystem : OsuLargeComponent
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{
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private FlowContainerWithOrigin buttonFlow;
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const float button_area_height = 128;
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const float button_width = 180f;
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const float wedge_width = 25.6f;
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private OsuLogo osuLogo;
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private Drawable iconFacade;
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private Container buttonArea;
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private Button backButton;
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private Button settingsButton;
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List<Button> buttonsTopLevel = new List<Button>();
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List<Button> buttonsPlay = new List<Button>();
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public enum MenuState
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{
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Initial,
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Exit,
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TopLevel,
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Play,
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}
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public override void Load()
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{
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base.Load();
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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};
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Add(buttonArea = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SizeMode = InheritMode.X,
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Size = new Vector2(1, button_area_height),
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Alpha = 0
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});
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Add(osuLogo);
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buttonArea.Add(new Box()
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{
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SizeMode = InheritMode.XY,
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Colour = new Color4(50, 50, 50, 255)
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});
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buttonArea.Add(buttonFlow = new FlowContainerWithOrigin()
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{
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Anchor = Anchor.Centre,
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Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
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Padding = new Vector2(-wedge_width, 0)
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});
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buttonFlow.Add(settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), onSettings, -wedge_width, Key.O));
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buttonFlow.Add(backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape));
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//need a container to make the osu! icon flow properly.
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buttonFlow.Add(iconFacade = new Drawable() { Size = new Vector2(0, button_area_height) });
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), onChart)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"tests", @"tests", FontAwesome.terminal, new Color4(80, 53, 160, 255), onTest, 0, Key.T)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), onEdit, 0, Key.E)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), onDirect, 0, Key.D)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)));
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buttonFlow.CentreTarget = iconFacade;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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osuLogo.TriggerClick(state);
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return true;
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}
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private void onSettings()
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{
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//OsuGame.Options.LoginOnly = false;
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//OsuGame.Options.Expanded = true;
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}
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private void onPlay()
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{
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State = MenuState.Play;
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}
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private void onEdit()
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{
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//OsuGame.ChangeMode(OsuModes.SelectEdit);
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}
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private void onDirect()
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{
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//OsuGame.ChangeMode(OsuModes.OnlineSelection);
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}
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private void onExit()
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{
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//OsuGame.ChangeMode(OsuModes.Exit);
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State = MenuState.Exit;
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}
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private void onBack()
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{
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State = MenuState.TopLevel;
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}
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private void onSolo()
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{
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//OsuGame.ChangeMode(OsuModes.SelectPlay);
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}
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private void onMulti()
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{
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//OsuGame.ChangeMode(OsuModes.Lobby);
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}
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private void onChart()
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{
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//OsuGame.ChangeMode(OsuModes.Charts);
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}
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private void onTest()
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{
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//OsuGame.ChangeMode(OsuModes.FieldTest);
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}
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private void onOsuLogo()
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{
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switch (state)
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{
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case MenuState.Initial:
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//Game.Audio.PlaySamplePositional(@"menuhit");
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State = MenuState.TopLevel;
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return;
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case MenuState.TopLevel:
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buttonsTopLevel.First().TriggerMouseDown();
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return;
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case MenuState.Play:
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buttonsPlay.First().TriggerMouseDown();
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return;
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}
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}
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MenuState state;
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public MenuState State
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{
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get
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{
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return state;
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}
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set
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{
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if (state == value) return;
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MenuState lastState = state;
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state = value;
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switch (state)
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{
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case MenuState.Initial:
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backButton.State = Button.ButtonState.Contracted;
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buttonArea.FadeOut(500);
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osuLogo.Delay(150);
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osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
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osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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break;
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case MenuState.TopLevel:
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backButton.State = Button.ButtonState.Contracted;
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osuLogo.MoveTo(buttonFlow.Position, 200, EasingTypes.In);
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osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
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buttonArea.FadeIn(300);
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if (lastState == MenuState.Initial)
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//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
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buttonArea.Delay(150, true);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Expanded;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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break;
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case MenuState.Play:
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backButton.State = Button.ButtonState.Expanded;
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Exploded;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Expanded;
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break;
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case MenuState.Exit:
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HandleInput = false;
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buttonArea.FadeOut(200);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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osuLogo.Delay(150);
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osuLogo.ScaleTo(1f, 4000);
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osuLogo.RotateTo(20, 4000);
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osuLogo.FadeOut(4000);
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break;
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}
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backButton.State = state >= MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
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settingsButton.State = state == MenuState.TopLevel ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
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if (lastState == MenuState.Initial)
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buttonArea.DelayReset();
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}
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}
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protected override void Update()
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{
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//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
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// State = MenuState.Initial;
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iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
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base.Update();
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}
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/// <summary>
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/// osu! logo and its attachments (pulsing, visualiser etc.)
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/// </summary>
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class OsuLogo : OsuComponent
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{
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private Sprite logo;
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private Container logoBounceContainer;
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private MenuVisualisation vis;
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private VoidDelegate clickAction;
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public float SizeForFlow => logo == null ? 0 : logo.ActualSize.X * logo.Scale * logoBounceContainer.Scale * 0.8f;
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public override void Load()
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{
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base.Load();
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logoBounceContainer = new AutoSizeContainer();
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logo = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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Sprite ripple = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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};
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Transformations.ForEach(t =>
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{
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t.Loop = true;
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t.LoopDelay = 300;
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});
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logoBounceContainer.Add(logo);
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logoBounceContainer.Add(ripple);
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logoBounceContainer.Add(vis = new MenuVisualisation()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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//Radius = logo.Size.X / 2 * 0.96f,
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Alpha = 0.2f,
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});
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Add(logoBounceContainer);
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}
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public OsuLogo(VoidDelegate action)
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{
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clickAction = action;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
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return true;
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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clickAction?.Invoke();
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
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}
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}
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/// <summary>
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/// A flow container with an origin based on one of its contained drawables.
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/// </summary>
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private class FlowContainerWithOrigin : FlowContainer
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{
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/// <summary>
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/// A target drawable which this flowcontainer should be centered around.
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/// This target MUST be in this FlowContainer's *direct* children.
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/// </summary>
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internal Drawable CentreTarget;
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public override Anchor Origin => Anchor.Custom;
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public override Vector2 OriginPosition
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{
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get
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{
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if (CentreTarget == null)
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return base.OriginPosition;
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return CentreTarget.Position + CentreTarget.Size / 2;
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}
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}
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public FlowContainerWithOrigin()
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{
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Direction = FlowDirection.HorizontalOnly;
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}
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}
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/// <summary>
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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private class Button : OsuComponent
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{
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private Container iconText;
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private WedgedBox box;
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private Color4 colour;
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private TextAwesome icon;
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private string internalName;
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private readonly FontAwesome symbol;
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private VoidDelegate clickAction;
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private readonly float extraWidth;
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private Key triggerKey;
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private string text;
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public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
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public Button(string text, string internalName, FontAwesome symbol, Color4 colour, VoidDelegate clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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this.internalName = internalName;
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this.symbol = symbol;
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this.colour = colour;
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this.clickAction = clickAction;
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this.extraWidth = extraWidth;
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this.triggerKey = triggerKey;
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this.text = text;
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}
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public override void Load()
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{
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base.Load();
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Alpha = 0;
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Add(box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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VectorScale = new Vector2(0, 1)
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});
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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|||
|
Anchor = Anchor.Centre,
|
|||
|
Origin = Anchor.Centre,
|
|||
|
};
|
|||
|
|
|||
|
Add(iconText);
|
|||
|
|
|||
|
icon = new TextAwesome(symbol, 40, Vector2.Zero)
|
|||
|
{
|
|||
|
Anchor = Anchor.Centre,
|
|||
|
Origin = Anchor.Centre,
|
|||
|
Scale = 0.7f,
|
|||
|
};
|
|||
|
iconText.Add(icon);
|
|||
|
|
|||
|
SpriteText ft = new SpriteText()
|
|||
|
{
|
|||
|
Direction = FlowDirection.HorizontalOnly,
|
|||
|
Anchor = Anchor.Centre,
|
|||
|
Origin = Anchor.Centre,
|
|||
|
Position = new Vector2(0, 25),
|
|||
|
Text = text
|
|||
|
};
|
|||
|
iconText.Add(ft);
|
|||
|
}
|
|||
|
|
|||
|
protected override bool OnHover(InputState state)
|
|||
|
{
|
|||
|
if (State != ButtonState.Expanded) return true;
|
|||
|
|
|||
|
//if (OsuGame.Instance.IsActive)
|
|||
|
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
|
|||
|
|
|||
|
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
|
|||
|
|
|||
|
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
|||
|
if (duration == 0) duration = 250;
|
|||
|
|
|||
|
icon.ClearTransformations();
|
|||
|
|
|||
|
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
|
|||
|
|
|||
|
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
|||
|
double startTime = Time + offset;
|
|||
|
|
|||
|
icon.RotateTo(10, offset, EasingTypes.InOutSine);
|
|||
|
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
|
|||
|
|
|||
|
icon.Transformations.Add(new Transformation(TransformationType.Rotation, -10, 10, startTime, startTime + duration * 2, EasingTypes.InOutSine) { Loop = true, LoopDelay = duration * 2 });
|
|||
|
icon.Transformations.Add(new Transformation(Vector2.Zero, new Vector2(0, -10), startTime, startTime + duration, EasingTypes.Out) { Loop = true, LoopDelay = duration });
|
|||
|
icon.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(1, 0.9f), Vector2.One, startTime, startTime + duration, EasingTypes.Out) { Loop = true, LoopDelay = duration });
|
|||
|
|
|||
|
icon.Transformations.Add(new Transformation(new Vector2(0, -10), Vector2.Zero, startTime + duration, startTime + duration * 2, EasingTypes.In) { Loop = true, LoopDelay = duration });
|
|||
|
icon.Transformations.Add(new Transformation(TransformationType.VectorScale, Vector2.One, new Vector2(1, 0.9f), startTime + duration, startTime + duration * 2, EasingTypes.In) { Loop = true, LoopDelay = duration });
|
|||
|
|
|||
|
icon.Transformations.Add(new Transformation(TransformationType.Rotation, 10, -10, startTime + duration * 2, startTime + duration * 4, EasingTypes.InOutSine) { Loop = true, LoopDelay = duration * 2 });
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnHoverLost(InputState state)
|
|||
|
{
|
|||
|
icon.ClearTransformations();
|
|||
|
icon.RotateTo(0, 500, EasingTypes.Out);
|
|||
|
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
|
|||
|
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
|
|||
|
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
|||
|
|
|||
|
if (State == ButtonState.Expanded)
|
|||
|
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
|
|||
|
}
|
|||
|
|
|||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|||
|
{
|
|||
|
trigger();
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|||
|
{
|
|||
|
base.OnKeyDown(state, args);
|
|||
|
|
|||
|
if (triggerKey == args.Key && triggerKey != Key.Unknown)
|
|||
|
{
|
|||
|
trigger();
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
private void trigger()
|
|||
|
{
|
|||
|
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
|
|||
|
|
|||
|
clickAction?.Invoke();
|
|||
|
|
|||
|
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
|
|||
|
}
|
|||
|
|
|||
|
protected override void Update()
|
|||
|
{
|
|||
|
HandleInput = state != ButtonState.Exploded && box.VectorScale.X >= 0.8f;
|
|||
|
iconText.Alpha = MathHelper.Clamp((box.VectorScale.X - 0.5f) / 0.3f, 0, 1);
|
|||
|
base.Update();
|
|||
|
}
|
|||
|
|
|||
|
ButtonState state;
|
|||
|
|
|||
|
public ButtonState State
|
|||
|
{
|
|||
|
get { return state; }
|
|||
|
set
|
|||
|
{
|
|||
|
|
|||
|
if (state == value)
|
|||
|
return;
|
|||
|
|
|||
|
ButtonState lastState = state;
|
|||
|
state = value;
|
|||
|
|
|||
|
switch (state)
|
|||
|
{
|
|||
|
case ButtonState.Contracted:
|
|||
|
const int contract_duration = 500;
|
|||
|
box.ScaleTo(new Vector2(0, 1), contract_duration, EasingTypes.OutExpo);
|
|||
|
FadeOut(contract_duration);
|
|||
|
break;
|
|||
|
case ButtonState.Expanded:
|
|||
|
const int expand_duration = 500;
|
|||
|
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
|
|||
|
FadeIn(expand_duration / 6);
|
|||
|
break;
|
|||
|
case ButtonState.Exploded:
|
|||
|
const int explode_duration = 200;
|
|||
|
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
|
|||
|
FadeOut(explode_duration / 4 * 3);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public enum ButtonState
|
|||
|
{
|
|||
|
Contracted,
|
|||
|
Expanded,
|
|||
|
Exploded
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// ________
|
|||
|
/// / /
|
|||
|
/// / /
|
|||
|
/// /_______/
|
|||
|
/// </summary>
|
|||
|
class WedgedBox : Box
|
|||
|
{
|
|||
|
float wedgeWidth;
|
|||
|
|
|||
|
public WedgedBox(Vector2 boxSize, float wedgeWidth)
|
|||
|
{
|
|||
|
Size = boxSize;
|
|||
|
this.wedgeWidth = wedgeWidth;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Custom DrawQuad used to create the slanted effect.
|
|||
|
/// </summary>
|
|||
|
protected override Quad DrawQuad
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
Quad q = base.DrawQuad;
|
|||
|
|
|||
|
//Will become infinite if we don't limit its maximum size.
|
|||
|
float wedge = Math.Min(q.Width, wedgeWidth / Scale / VectorScale.X);
|
|||
|
|
|||
|
q.TopLeft.X += wedge;
|
|||
|
q.BottomRight.X -= wedge;
|
|||
|
|
|||
|
return q;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
internal class MenuVisualisation : Drawable
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|