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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Dialog;
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using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestScenePopupDialog : OsuManualInputManagerTestScene
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{
private TestPopupDialog dialog = null!;
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[SetUpSteps]
public void SetUpSteps()
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{
AddStep("new popup", () =>
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{
Child = dialog = new TestPopupDialog
{
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
};
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});
}
[Test]
public void TestDangerousButton([Values(false, true)] bool atEdge)
{
if (atEdge)
{
AddStep("move mouse to button edge", () =>
{
var dangerousButtonQuad = dialog.DangerousButton.ScreenSpaceDrawQuad;
InputManager.MoveMouseTo(new Vector2(dangerousButtonQuad.TopLeft.X + 5, dangerousButtonQuad.Centre.Y));
});
}
else
AddStep("move mouse to button", () => InputManager.MoveMouseTo(dialog.DangerousButton));
AddStep("click button", () => InputManager.Click(MouseButton.Left));
AddAssert("action not invoked", () => !dialog.DangerousButtonInvoked);
AddStep("hold button", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("action invoked", () => dialog.DangerousButtonInvoked);
AddStep("release button", () => InputManager.ReleaseButton(MouseButton.Left));
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}
private partial class TestPopupDialog : PopupDialog
{
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public PopupDialogDangerousButton DangerousButton { get; }
public bool DangerousButtonInvoked;
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public TestPopupDialog()
{
Icon = FontAwesome.Solid.AssistiveListeningSystems;
HeaderText = @"This is a test popup";
BodyText = "I can say lots of stuff and even wrap my words!";
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Buttons = new PopupDialogButton[]
{
new PopupDialogCancelButton
{
Text = @"Yes. That you can.",
},
new PopupDialogOkButton
{
Text = @"You're a fake!",
},
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DangerousButton = new PopupDialogDangerousButton
{
Text = @"Careful with this one..",
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Action = () => DangerousButtonInvoked = true,
},
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};
}
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}
}
}