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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
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using System.Collections.Generic;
using System;
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using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseHitCircle : OsuTestCase
{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableHitCircle)
};
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private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Miss Big Single", () => testSingle(2));
AddStep("Miss Medium Single", () => testSingle(5));
AddStep("Miss Small Single", () => testSingle(7));
AddStep("Hit Big Single", () => testSingle(2, true));
AddStep("Hit Medium Single", () => testSingle(5, true));
AddStep("Hit Small Single", () => testSingle(7, true));
AddStep("Miss Big Stream", () => testStream(2));
AddStep("Miss Medium Stream", () => testStream(5));
AddStep("Miss Small Stream", () => testStream(7));
AddStep("Hit Big Stream", () => testStream(2, true));
AddStep("Hit Medium Stream", () => testStream(5, true));
AddStep("Hit Small Stream", () => testStream(7, true));
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}
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private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
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}
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private void testStream(float circleSize, bool auto = false)
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{
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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testSingle(circleSize, auto, i, pos);
pos.X += 50;
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}
}
private class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
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public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
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// force success
AddJudgement(new OsuJudgement
{
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Result = HitResult.Great
});
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State.Value = ArmedState.Hit;
}
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else
base.CheckForJudgements(userTriggered, timeOffset);
}
}
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}
}