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osu-lazer/osu.Game/Beatmaps/BeatmapMetadata.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Database;
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using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey
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{
public int ID { get; set; }
public string Title { get; set; }
public string TitleUnicode { get; set; }
public string Artist { get; set; }
public string ArtistUnicode { get; set; }
[JsonIgnore]
public List<BeatmapInfo> Beatmaps { get; set; }
[JsonIgnore]
public List<BeatmapSetInfo> BeatmapSets { get; set; }
/// <summary>
/// Helper property to deserialize a username to <see cref="User"/>.
/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get => Author?.Username;
set => Author = new User { Username = value };
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}
/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public User Author;
public string Source { get; set; }
[JsonProperty(@"tags")]
public string Tags { get; set; }
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public int PreviewTime { get; set; }
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }
public override string ToString()
{
string author = Author == null ? string.Empty : $"({Author})";
return $"{Artist} - {Title} {author}".Trim();
}
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[JsonIgnore]
public string[] SearchableTerms => new[]
{
Author?.Username,
Artist,
ArtistUnicode,
Title,
TitleUnicode,
Source,
Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
public bool Equals(BeatmapMetadata other)
{
if (other == null)
return false;
return Title == other.Title
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&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& AuthorString == other.AuthorString
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime
&& AudioFile == other.AudioFile
&& BackgroundFile == other.BackgroundFile;
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}
}
}