2020-06-14 10:34:07 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using NUnit.Framework;
|
2020-06-19 21:43:25 +08:00
|
|
|
using osu.Framework.Testing;
|
2020-06-14 10:34:07 +08:00
|
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
using osu.Game.Rulesets.Osu;
|
|
|
|
using osu.Game.Screens.Play;
|
|
|
|
using osu.Game.Tests.Visual;
|
|
|
|
|
|
|
|
namespace osu.Game.Tests.Gameplay
|
|
|
|
{
|
2020-06-19 21:43:25 +08:00
|
|
|
[HeadlessTest]
|
2020-06-14 10:34:07 +08:00
|
|
|
public class TestSceneGameplayClockContainer : OsuTestScene
|
|
|
|
{
|
|
|
|
[Test]
|
|
|
|
public void TestStartThenElapsedTime()
|
|
|
|
{
|
|
|
|
GameplayClockContainer gcc = null;
|
|
|
|
|
|
|
|
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
|
|
|
|
AddStep("start track", () => gcc.Start());
|
|
|
|
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|