2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-08-02 15:09:04 +08:00
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using osu.Game.Rulesets.Judgements;
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2019-09-06 14:24:00 +08:00
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using osu.Game.Rulesets.Scoring;
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2018-08-02 15:09:04 +08:00
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using osu.Game.Rulesets.Taiko.Judgements;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRollTick : TaikoHitObject
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{
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/// <summary>
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/// Whether this is the first (initial) tick of the slider.
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/// </summary>
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public bool FirstTick;
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/// <summary>
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/// The length (in milliseconds) between this tick and the next.
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/// <para>Half of this value is the hit window of the tick.</para>
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/// </summary>
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public double TickSpacing;
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/// <summary>
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/// The time allowed to hit this tick.
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/// </summary>
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public double HitWindow => TickSpacing / 2;
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2018-08-02 15:09:04 +08:00
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2018-08-06 10:50:18 +08:00
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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2019-09-02 15:10:30 +08:00
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2019-10-09 18:08:31 +08:00
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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2018-04-13 17:19:50 +08:00
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}
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}
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