1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 19:13:22 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

41 lines
1.4 KiB
C#
Raw Normal View History

2021-12-21 18:08:31 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Collections.Generic;
2021-12-21 18:08:31 +08:00
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceAttributes : PerformanceAttributes
{
[JsonProperty("aim")]
public double Aim { get; set; }
[JsonProperty("speed")]
public double Speed { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("flashlight")]
public double Flashlight { get; set; }
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
}
2021-12-21 18:08:31 +08:00
}
}