2024-02-27 18:36:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Performance
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{
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2024-02-27 20:46:25 +08:00
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/// <summary>
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/// Allows creating a temporary "high performance" session, with the goal of optimising runtime
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/// performance for gameplay purposes.
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///
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/// On desktop platforms, this will set a low latency GC mode which collects more frequently to avoid
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/// GC spikes.
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/// </summary>
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2024-02-27 18:36:03 +08:00
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public interface IHighPerformanceSessionManager
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{
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2024-04-16 09:51:43 +08:00
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/// <summary>
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/// Whether a high performance session is currently active.
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/// </summary>
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bool IsSessionActive { get; }
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2024-02-27 20:46:25 +08:00
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/// <summary>
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/// Start a new high performance session.
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/// </summary>
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/// <returns>An <see cref="IDisposable"/> which will end the session when disposed.</returns>
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2024-02-27 18:36:03 +08:00
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IDisposable BeginSession();
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}
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}
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