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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-01-09 00:19:52 +08:00
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle
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{
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[Resolved]
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private SelectionBox selectionBox { get; set; } = null!;
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[Resolved]
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private SelectionScaleHandler? scaleHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(10);
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}
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private Anchor originalAnchor;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button != MouseButton.Left)
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return false;
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if (scaleHandler == null) return false;
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originalAnchor = Anchor;
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scaleHandler.Begin();
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return true;
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}
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private Vector2 getOriginPosition()
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{
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var quad = scaleHandler!.OriginalSurroundingQuad!.Value;
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Vector2 origin = quad.TopLeft;
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if ((originalAnchor & Anchor.x0) > 0)
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origin.X += quad.Width;
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if ((originalAnchor & Anchor.y0) > 0)
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origin.Y += quad.Height;
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return origin;
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}
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private Vector2 rawScale;
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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if (scaleHandler == null) return;
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rawScale = convertDragEventToScaleMultiplier(e);
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applyScale(shouldKeepAspectRatio: e.ShiftPressed);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
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{
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applyScale(shouldKeepAspectRatio: true);
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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base.OnKeyUp(e);
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if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
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applyScale(shouldKeepAspectRatio: false);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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scaleHandler?.Commit();
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}
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private Vector2 convertDragEventToScaleMultiplier(DragEvent e)
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{
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Vector2 scale = e.MousePosition - e.MouseDownPosition;
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Logger.Log($"Raw scale {scale}");
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adjustScaleFromAnchor(ref scale);
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return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One;
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}
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private void adjustScaleFromAnchor(ref Vector2 scale)
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{
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// cancel out scale in axes we don't care about (based on which drag handle was used).
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if ((originalAnchor & Anchor.x1) > 0) scale.X = 1;
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if ((originalAnchor & Anchor.y1) > 0) scale.Y = 1;
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// reverse the scale direction if dragging from top or left.
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if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X;
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if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y;
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}
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private void applyScale(bool shouldKeepAspectRatio)
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{
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var newScale = shouldKeepAspectRatio
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? new Vector2(MathF.Max(rawScale.X, rawScale.Y))
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: rawScale;
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Logger.Log($"Raw scale adjusted {newScale}, origin {getOriginPosition()}");
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scaleHandler!.Update(newScale, getOriginPosition());
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}
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}
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}
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