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osu-lazer/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinSelectionRotationHandler : SelectionRotationHandler
{
public Action<Drawable, Vector2> UpdatePosition { get; init; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
private BindableList<ISerialisableDrawable> selectedItems { get; } = new BindableList<ISerialisableDrawable>();
[BackgroundDependencyLoader]
private void load(SkinEditor skinEditor)
{
selectedItems.BindTo(skinEditor.SelectedComponents);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
CanRotate.Value = selectedItems.Count > 0;
}
private Drawable[]? objectsInRotation;
private Vector2? defaultOrigin;
private Dictionary<Drawable, float>? originalRotations;
private Dictionary<Drawable, Vector2>? originalPositions;
public override void Begin()
{
if (objectsInRotation != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
changeHandler?.BeginChange();
objectsInRotation = selectedItems.Cast<Drawable>().ToArray();
originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation);
originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre;
}
public override void Update(float rotation, Vector2? origin = null)
{
if (objectsInRotation == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
Debug.Assert(originalRotations != null && originalPositions != null && defaultOrigin != null);
if (objectsInRotation.Length == 1 && origin == null)
{
// for single items, rotate around the origin rather than the selection centre by default.
objectsInRotation[0].Rotation = originalRotations.Single().Value + rotation;
return;
}
var actualOrigin = origin ?? defaultOrigin.Value;
foreach (var drawableItem in objectsInRotation)
{
var rotatedPosition = GeometryUtils.RotatePointAroundOrigin(originalPositions[drawableItem], actualOrigin, rotation);
UpdatePosition(drawableItem, rotatedPosition);
drawableItem.Rotation = originalRotations[drawableItem] + rotation;
}
}
public override void Commit()
{
if (objectsInRotation == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
objectsInRotation = null;
originalPositions = null;
originalRotations = null;
defaultOrigin = null;
}
}
}