1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 10:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

38 lines
1.1 KiB
C#
Raw Normal View History

2017-03-31 15:20:31 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Replays;
2017-03-31 15:20:31 +08:00
using System.Collections.Generic;
using osu.Framework.Input;
using OpenTK.Input;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-31 15:20:31 +08:00
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var keys = new List<Key>();
if (CurrentFrame?.MouseRight1 == true)
keys.Add(Key.F);
if (CurrentFrame?.MouseRight2 == true)
keys.Add(Key.J);
if (CurrentFrame?.MouseLeft1 == true)
keys.Add(Key.D);
if (CurrentFrame?.MouseLeft2 == true)
keys.Add(Key.K);
return new List<InputState>
{
new InputState { Keyboard = new ReplayKeyboardState(keys) }
};
}
}
}