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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonCirclePiece.cs

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2022-11-02 15:52:09 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public abstract class ArgonCirclePiece : BeatSyncedContainer
{
private const double pre_beat_transition_time = 80;
private const float flash_opacity = 0.3f;
private ColourInfo accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public ColourInfo AccentColour
{
get => accentColour;
set
{
accentColour = value;
ring.Colour = AccentColour.MultiplyAlpha(0.5f);
ring2.Colour = AccentColour;
}
}
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public bool KiaiMode { get; set; }
public Box FlashBox;
private readonly RingPiece ring;
private readonly RingPiece ring2;
protected ArgonCirclePiece()
{
RelativeSizeAxes = Axes.Both;
EarlyActivationMilliseconds = pre_beat_transition_time;
AddRangeInternal(new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 22, 30, 190)
},
ring = new RingPiece(20 / 70f),
ring2 = new RingPiece(5 / 70f),
new CircularContainer
{
Name = "Flash layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[]
{
FlashBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Blending = BlendingParameters.Additive,
Alpha = 0,
AlwaysPresent = true
}
},
},
});
}
[Resolved]
private DrawableHitObject drawableHitObject { get; set; } = null!;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
if (drawableHitObject.State.Value == ArmedState.Idle)
{
FlashBox
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}
}
}
}