2021-04-05 10:41:40 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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2021-11-15 17:23:03 +08:00
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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2021-04-05 10:41:40 +08:00
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: base(ruleset, beatmap)
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{
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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2021-11-21 11:12:24 +08:00
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return new DifficultyAttributes(mods, 0);
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2021-04-05 10:41:40 +08:00
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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2021-06-03 14:09:37 +08:00
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
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2021-04-05 10:41:40 +08:00
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}
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}
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