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osu-lazer/osu.Game/Overlays/Volume/VolumeMeter.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
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public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
private readonly float circleSize;
private readonly Color4 meterColour;
private readonly string name;
private OsuSpriteText text;
private BufferedContainer maxGlow;
public VolumeMeter(string name, float circleSize, Color4 meterColour)
{
this.circleSize = circleSize;
this.meterColour = meterColour;
this.name = name;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Color4 backgroundColour = colours.Gray1;
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CircularProgress bgProgress;
const float progress_start_radius = 0.75f;
const float progress_size = 0.03f;
const float progress_end_radius = progress_start_radius + progress_size;
const float blur_amount = 5;
Children = new Drawable[]
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{
new Container
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{
Size = new Vector2(circleSize),
Children = new Drawable[]
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{
new BufferedContainer
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{
Alpha = 0.9f,
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RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_end_radius),
Children = new Drawable[]
{
bgProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Colour = backgroundColour,
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
new Circle
{
Name = "Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
Size = new Vector2(progress_start_radius),
},
new Container
{
Name = "Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
Rotation = 180,
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
Child = (volumeCircleGlow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_size * 0.8f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
BlurSigma = new Vector2(blur_amount),
Strength = 5,
PadExtent = true
}),
},
},
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
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}).WithEffect(new GlowEffect
{
Colour = Color4.Transparent,
PadExtent = true,
})
}
},
new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
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{
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
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}
};
Bindable.ValueChanged += newVolume =>
{
this.TransformTo("DisplayVolume",
newVolume,
400,
Easing.OutQuint);
};
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bgProgress.Current.Value = 0.75f;
}
protected override void LoadComplete()
{
base.LoadComplete();
Bindable.TriggerChange();
}
private double displayVolume;
protected double DisplayVolume
{
get => displayVolume;
set
{
displayVolume = value;
if (displayVolume > 0.99f)
{
text.Text = "MAX";
maxGlow.EffectColour = meterColour.Opacity(2f);
}
else
{
maxGlow.EffectColour = Color4.Transparent;
text.Text = Math.Round(displayVolume * 100).ToString(CultureInfo.CurrentCulture);
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
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}
}
public double Volume
{
get => Bindable;
private set => Bindable.Value = value;
}
private const float adjust_step = 0.05f;
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public void Increase() => adjust(1);
public void Decrease() => adjust(-1);
private void adjust(int direction)
{
float amount = adjust_step * direction;
// handle the case where the OnPressed action was actually a mouse wheel.
// this allows for precise wheel handling.
var state = GetContainingInputManager().CurrentState;
if (state.Mouse?.ScrollDelta.Y != 0)
{
OnScroll(state);
return;
}
Volume += amount;
}
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public bool OnPressed(GlobalAction action)
{
if (!IsHovered) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:
Decrease();
return true;
case GlobalAction.IncreaseVolume:
Increase();
return true;
}
return false;
}
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
private double scrollAmount;
protected override bool OnScroll(InputState state)
{
scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1);
if (Math.Abs(scrollAmount) < Bindable.Precision)
return true;
Volume += scrollAmount;
scrollAmount = 0;
return true;
}
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public bool OnReleased(GlobalAction action) => false;
private const float transition_length = 500;
protected override bool OnHover(InputState state)
{
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
return false;
}
protected override void OnHoverLost(InputState state)
{
this.ScaleTo(1f, transition_length, Easing.OutExpo);
}
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}
}