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osu-lazer/osu.Game/Screens/Multi/Match/Components/Participants.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
{
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public class Participants : MultiplayerComposite
{
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[BackgroundDependencyLoader]
private void load()
{
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FillFlowContainer<UserPanel> usersFlow;
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
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new ParticipantCountDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
usersFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding { Top = 40 },
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LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
},
},
},
},
};
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Participants.BindValueChanged(participants =>
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{
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usersFlow.Children = participants.NewValue.Select(u =>
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{
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var panel = new UserPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
};
panel.OnLoadComplete += d => d.FadeInFromZero(60);
return panel;
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}).ToList();
}, true);
}
}
}