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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneOsuHoverContainer.cs

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2019-06-07 10:45:58 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
{
private OsuHoverTestContainer hoverContainer;
private OsuSpriteText textContainer;
private ColourInfo currentColour => textContainer.DrawColourInfo.Colour;
private ColourInfo idleColour => hoverContainer.IdleColourPublic;
private ColourInfo hoverColour => hoverContainer.HoverColourPublic;
public TestSceneOsuHoverContainer()
{
setupUI();
}
[SetUp]
public void TestSceneOsuHoverContainer_SetUp() => Schedule(() => setupUI());
private void setupUI()
{
Child = hoverContainer = new OsuHoverTestContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Child = new FillFlowContainer<SpriteText>
{
AutoSizeAxes = Axes.Both,
Children = new[]
{
textContainer = new OsuSpriteText
{
Text = "Test",
Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20),
},
}
}
};
}
[Description("Checks IsHovered property value on a container when it is hovered/unhovered.")]
[TestCase(true, TestName = "Enabled_Check_IsHovered")]
[TestCase(false, TestName = "Disabled_Check_IsHovered")]
public void Check_IsHovered_HasProperValue(bool isEnabled)
{
moveOut();
setContainerEnabledTo(isEnabled);
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
ReturnUserInput();
}
[Test]
[Description("Checks colour fading on an enabled container when it is hovered/unhovered.")]
public void WhenEnabled_Fades()
{
moveOut();
enableContainer();
checkColour(idleColour);
moveToText();
waitUntilColourIs(hoverColour);
moveOut();
waitUntilColourIs(idleColour);
moveToText();
waitUntilColourIs(hoverColour);
moveOut();
waitUntilColourIs(idleColour);
ReturnUserInput();
}
[Test]
[Description("Checks colour fading on a disabled container when it is hovered/unhovered.")]
public void WhenDisabled_DoesNotFade()
{
moveOut();
disableContainer();
checkColour(idleColour);
moveToText();
checkColour(idleColour);
moveOut();
checkColour(idleColour);
moveToText();
checkColour(idleColour);
moveOut();
checkColour(idleColour);
ReturnUserInput();
}
[Test]
[Description("Checks that when a disabled & hovered container gets enabled, colour fading happens")]
public void WhileHovering_WhenGetsEnabled_Fades()
{
moveOut();
disableContainer();
checkColour(idleColour);
moveToText();
checkColour(idleColour);
enableContainer();
waitUntilColourIs(hoverColour);
}
[Test]
[Description("Checks that when an enabled & hovered container gets disabled, colour fading happens")]
public void WhileHovering_WhenGetsDisabled_Fades()
{
moveOut();
enableContainer();
checkColour(idleColour);
moveToText();
waitUntilColourIs(hoverColour);
disableContainer();
waitUntilColourIs(idleColour);
}
[Test]
[Description("Checks that when a hovered container gets enabled and disabled multiple times, colour fading happens")]
public void WhileHovering_WhenEnabledChangesMultipleTimes_Fades()
{
moveOut();
enableContainer();
checkColour(idleColour);
moveToText();
waitUntilColourIs(hoverColour);
disableContainer();
waitUntilColourIs(idleColour);
enableContainer();
waitUntilColourIs(hoverColour);
disableContainer();
waitUntilColourIs(idleColour);
}
private void enableContainer() => setContainerEnabledTo(true);
private void disableContainer() => setContainerEnabledTo(false);
private void setContainerEnabledTo(bool newValue)
{
string word = newValue ? "Enable" : "Disable";
AddStep($"{word} container", () => hoverContainer.Enabled.Value = newValue);
}
private void moveToText() => AddStep("Move mouse to text", () => InputManager.MoveMouseTo(hoverContainer));
private void moveOut() => AddStep("Move out", doMoveOut);
private void checkHovered() => AddAssert("Check hovered", () => hoverContainer.IsHovered);
private void checkNotHovered() => AddAssert("Check not hovered", () => !hoverContainer.IsHovered);
private void checkColour(ColourInfo expectedColour)
=> AddAssert($"Check colour to be '{expectedColour}'", () => currentColour.Equals(expectedColour));
private void waitUntilColourIs(ColourInfo expectedColour)
=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
/// <summary>
/// Moves the cursor to top left corner of the screen
/// </summary>
private void doMoveOut()
=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.TopLeft.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
private sealed class OsuHoverTestContainer : OsuHoverContainer
{
public Color4 HoverColourPublic => HoverColour;
public Color4 IdleColourPublic => IdleColour;
}
}
}