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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
internal partial class DifficultyIconTooltip : VisibilityContainer, ITooltip<DifficultyIconTooltipContent>
{
private OsuSpriteText difficultyName;
private StarRatingDisplay starRating;
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private OsuSpriteText overallDifficulty;
private OsuSpriteText drainRate;
private OsuSpriteText circleSize;
private OsuSpriteText approachRate;
private OsuSpriteText bpm;
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private OsuSpriteText length;
private FillFlowContainer difficultyFillFlowContainer;
private FillFlowContainer miscFillFlowContainer;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
new Box
{
Alpha = 0.9f,
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(5),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold)
},
starRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
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},
difficultyFillFlowContainer = new FillFlowContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
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AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
circleSize = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
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},
drainRate = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
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},
approachRate = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
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},
overallDifficulty = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
}
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}
},
miscFillFlowContainer = new FillFlowContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
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AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
length = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
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},
bpm = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 14)
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},
}
}
}
}
};
}
private DifficultyIconTooltipContent displayedContent;
public void SetContent(DifficultyIconTooltipContent content)
{
if (displayedContent != null)
starRating.Current.UnbindFrom(displayedContent.Difficulty);
displayedContent = content;
starRating.Current.BindTarget = displayedContent.Difficulty;
difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName;
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if (!displayedContent.ShowExtendedTooltip)
{
difficultyFillFlowContainer.Hide();
miscFillFlowContainer.Hide();
return;
}
difficultyFillFlowContainer.Show();
miscFillFlowContainer.Show();
double rate = 1;
if (displayedContent.Mods != null)
{
foreach (var mod in displayedContent.Mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);
}
double bpmAdjusted = displayedContent.BeatmapInfo.BPM * rate;
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(displayedContent.BeatmapInfo.Difficulty);
if (displayedContent.Mods != null)
{
foreach (var mod in displayedContent.Mods.OfType<IApplicableToDifficulty>())
{
mod.ApplyToDifficulty(originalDifficulty);
}
}
Ruleset ruleset = displayedContent.Ruleset.CreateInstance();
BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##");
drainRate.Text = " HP: " + adjustedDifficulty.DrainRate.ToString("0.##");
approachRate.Text = " AR: " + adjustedDifficulty.ApproachRate.ToString("0.##");
overallDifficulty.Text = " OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##");
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length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss");
bpm.Text = " BPM: " + Math.Round(bpmAdjusted, 0);
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
internal class DifficultyIconTooltipContent
{
public readonly IBeatmapInfo BeatmapInfo;
public readonly IBindable<StarDifficulty> Difficulty;
public readonly IRulesetInfo Ruleset;
public readonly Mod[] Mods;
public readonly bool ShowExtendedTooltip;
public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable<StarDifficulty> difficulty, IRulesetInfo rulesetInfo, Mod[] mods, bool showExtendedTooltip = false)
{
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BeatmapInfo = beatmapInfo;
Difficulty = difficulty;
Ruleset = rulesetInfo;
Mods = mods;
ShowExtendedTooltip = showExtendedTooltip;
}
}
}