1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs

35 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
2018-04-13 17:19:50 +08:00
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
{
private GameplayCursorContainer cursorContainer;
2018-04-13 17:19:50 +08:00
2019-02-28 12:31:40 +08:00
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
2018-04-13 17:19:50 +08:00
public CursorContainer Cursor => cursorContainer;
2018-04-13 17:19:50 +08:00
public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader]
private void load()
{
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
2018-04-13 17:19:50 +08:00
}
}
}