mirror of
https://github.com/ppy/osu.git
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106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.ImportTitle))]
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public class ScreenImportFromStable : FirstRunSetupScreen
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{
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private ProgressRoundedButton importButton = null!;
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private SettingsCheckbox checkboxSkins = null!;
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private SettingsCheckbox checkboxBeatmaps = null!;
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private SettingsCheckbox checkboxScores = null!;
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private SettingsCheckbox checkboxCollections = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private LegacyImportManager? legacyImportManager { get; set; }
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load()
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{
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Vector2 buttonSize = new Vector2(400, 50);
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Content.Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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{
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Colour = OverlayColourProvider.Content1,
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Text =
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"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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checkboxBeatmaps = new SettingsCheckbox
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{
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LabelText = "Beatmaps",
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Current = { Value = true }
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},
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checkboxScores = new SettingsCheckbox
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{
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LabelText = "Scores",
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Current = { Value = true }
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},
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checkboxSkins = new SettingsCheckbox
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{
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LabelText = "Skins",
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Current = { Value = true }
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},
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checkboxCollections = new SettingsCheckbox
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{
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LabelText = "Collections",
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Current = { Value = true }
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},
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importButton = new ProgressRoundedButton
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{
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Blue3,
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Text = FirstRunSetupOverlayStrings.ImportContentFromStable,
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Action = runImport
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},
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};
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}
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private void runImport()
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{
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importButton.Enabled.Value = false;
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StableContent importableContent = 0;
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if (checkboxBeatmaps.Current.Value) importableContent |= StableContent.Beatmaps;
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if (checkboxScores.Current.Value) importableContent |= StableContent.Scores;
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if (checkboxSkins.Current.Value) importableContent |= StableContent.Skins;
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if (checkboxCollections.Current.Value) importableContent |= StableContent.Collections;
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legacyImportManager?.ImportFromStableAsync(importableContent)
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.ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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importButton.Complete();
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else
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{
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importButton.Enabled.Value = true;
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importButton.Abort();
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}
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}));
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}
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}
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}
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