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osu-lazer/osu.Game/Overlays/Settings/SettingsButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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{
public partial class SettingsButton : RoundedButton, IHasTooltip, IConditionalFilterable
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{
public SettingsButton()
{
RelativeSizeAxes = Axes.X;
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
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}
public LocalisableString TooltipText { get; set; }
public IEnumerable<string> Keywords { get; set; } = Array.Empty<string>();
public BindableBool CanBeShown { get; } = new BindableBool(true);
IBindable<bool> IConditionalFilterable.CanBeShown => CanBeShown;
public override IEnumerable<LocalisableString> FilterTerms
{
get
{
if (TooltipText != default)
yield return TooltipText;
foreach (string s in Keywords)
yield return s;
foreach (LocalisableString s in base.FilterTerms)
yield return s;
}
}
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}
}