1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 21:42:56 +08:00
osu-lazer/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

56 lines
1.6 KiB
C#
Raw Normal View History

2021-10-11 02:21:41 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2021-10-11 02:32:56 +08:00
using System.Collections.Generic;
using osu.Framework.Allocation;
2021-10-11 02:21:41 +08:00
using osu.Framework.Graphics;
2021-10-11 02:32:56 +08:00
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
2021-10-11 02:21:41 +08:00
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
2021-10-11 02:32:56 +08:00
public class RoundedButton : OsuButton, IFilterable
2021-10-11 02:21:41 +08:00
{
public override float Height
{
get => base.Height;
set
{
base.Height = value;
if (IsLoaded)
updateCornerRadius();
}
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
{
// According to flyte, buttons are supposed to have explicit colours for now.
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
DefaultBackgroundColour = colours.Blue3;
}
2021-10-11 02:21:41 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
updateCornerRadius();
}
private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
2021-10-11 02:32:56 +08:00
public virtual IEnumerable<LocalisableString> FilterTerms => new[] { Text };
2021-10-11 02:32:56 +08:00
public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
}
public bool FilteringActive { get; set; }
2021-10-11 02:21:41 +08:00
}
}