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osu-lazer/osu.Game/Screens/SelectV2/Wedge/DifficultyNameContent.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.SelectV2.Wedge
{
public partial class DifficultyNameContent : CompositeDrawable
{
private OsuSpriteText difficultyName = null!;
private OsuSpriteText mappedByLabel = null!;
private LinkFlowContainer mapperName = null!;
[Resolved]
private IBindable<IBeatmapInfo?> beatmapInfo { get; set; } = null!;
public DifficultyNameContent()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
difficultyName = new TruncatingSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
},
mappedByLabel = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
// TODO: better null display? beatmap carousel panels also just show this text currently.
Text = " mapped by ",
Font = OsuFont.GetFont(size: 14),
},
mapperName = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 14))
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapInfo.BindValueChanged(b =>
{
difficultyName.Text = b.NewValue?.DifficultyName ?? string.Empty;
updateMapper();
}, true);
}
private void updateMapper()
{
mapperName.Clear();
switch (beatmapInfo.Value)
{
case BeatmapInfo localBeatmap:
// TODO: should be the mapper of the guest difficulty, but that isn't stored correctly yet (see https://github.com/ppy/osu/issues/12965)
mapperName.AddUserLink(localBeatmap.Metadata.Author);
break;
}
}
protected override void Update()
{
base.Update();
// truncate difficulty name when width exceeds bounds, prioritizing mapper name display
difficultyName.MaxWidth = Math.Max(DrawWidth - mappedByLabel.DrawWidth
- mapperName.DrawWidth, 0);
}
}
}