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osu-lazer/osu.Game/Screens/Play/Break/BlurredIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Play.Break
{
public class BlurredIcon : BufferedContainer
{
private readonly SpriteIcon icon;
public IconUsage Icon
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{
set => icon.Icon = value;
get => icon.Icon;
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}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 2.5f;
ForceRedraw();
}
get => base.Size;
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}
public BlurredIcon()
{
RelativePositionAxes = Axes.X;
CacheDrawnFrameBuffer = true;
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
}
}