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osu-lazer/osu.Game/Overlays/Notifications/ProgressNotification.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Notifications
{
public class ProgressNotification : Notification, IHasCompletionTarget
{
public string Text
{
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get { return textDrawable.Text; }
set
{
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textDrawable.Text = value;
}
}
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public float Progress
{
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get { return progressBar.Progress; }
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set
{
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progressBar.Progress = value;
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}
}
protected override void LoadComplete()
{
base.LoadComplete();
//we may have received changes before we were displayed.
State = state;
}
public virtual ProgressNotificationState State
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{
get { return state; }
set
{
bool stateChanged = state != value;
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state = value;
if (IsLoaded)
{
switch (state)
{
case ProgressNotificationState.Queued:
Light.Colour = colourQueued;
Light.Pulsate = false;
progressBar.Active = false;
break;
case ProgressNotificationState.Active:
Light.Colour = colourActive;
Light.Pulsate = true;
progressBar.Active = true;
break;
case ProgressNotificationState.Cancelled:
Light.Colour = colourCancelled;
Light.Pulsate = false;
progressBar.Active = false;
break;
}
}
if (stateChanged)
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{
switch (state)
{
case ProgressNotificationState.Completed:
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
Delay(100);
Schedule(Completed);
break;
}
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}
}
}
private ProgressNotificationState state;
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification()
{
Activated = CompletionClickAction,
Text = $"Task \"{Text}\" has completed!"
};
protected virtual void Completed()
{
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Expire();
CompletionTarget?.Invoke(CreateCompletionNotification());
}
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public override bool DisplayOnTop => false;
private readonly ProgressBar progressBar;
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private Color4 colourQueued;
private Color4 colourActive;
private Color4 colourCancelled;
private readonly SpriteText textDrawable;
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public ProgressNotification()
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{
IconContent.Add(new Box
{
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new OsuSpriteText
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{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
});
NotificationContent.Add(progressBar = new ProgressBar
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
});
State = ProgressNotificationState.Queued;
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourQueued = colours.YellowDark;
colourActive = colours.Blue;
colourCancelled = colours.Red;
}
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public override void Close()
{
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
break;
case ProgressNotificationState.Active:
case ProgressNotificationState.Queued:
State = ProgressNotificationState.Cancelled;
break;
}
}
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
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public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked.
/// </summary>
public Func<bool> CompletionClickAction;
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private class ProgressBar : Container
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{
private Box box;
private Color4 colourActive;
private Color4 colourInactive;
private float progress;
public float Progress
{
get { return progress; }
set
{
if (progress == value) return;
progress = value;
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
}
}
private bool active;
public bool Active
{
get { return active; }
set
{
active = value;
FadeColour(active ? colourActive : colourInactive, 100);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourActive = colours.Blue;
Colour = colourInactive = OsuColour.Gray(0.5f);
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Height = 5;
Children = new[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0,
}
};
}
}
}
public enum ProgressNotificationState
{
Queued,
Active,
Completed,
Cancelled
}
}