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osu-lazer/osu.Game/Users/UserPanel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Users.Drawables;
using osuTK;
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namespace osu.Game.Users
{
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public abstract partial class UserPanel : OsuClickableContainer, IHasContextMenu
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{
public readonly APIUser User;
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/// <summary>
/// Perform an action in addition to showing the user's profile.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a user panel (to maintain a consistent UX).
/// </summary>
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public new Action? Action;
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protected Action ViewProfile { get; private set; } = null!;
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protected Drawable Background { get; private set; } = null!;
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protected UserPanel(APIUser user)
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: base(HoverSampleSet.Button)
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{
ArgumentNullException.ThrowIfNull(user);
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User = user;
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}
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[Resolved]
private UserProfileOverlay? profileOverlay { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
[Resolved]
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private ChannelManager? channelManager { get; set; }
[Resolved]
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private ChatOverlay? chatOverlay { get; set; }
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[Resolved]
protected OverlayColourProvider? ColourProvider { get; private set; }
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[Resolved]
private IPerformFromScreenRunner? performer { get; set; }
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[Resolved]
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protected OsuColour Colours { get; private set; } = null!;
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[Resolved]
private MultiplayerClient? multiplayerClient { get; set; }
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[BackgroundDependencyLoader]
private void load()
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{
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Masking = true;
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Add(new Box
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{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider?.Background5 ?? Colours.Gray1
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});
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var background = CreateBackground();
if (background != null)
Add(background);
Add(CreateLayout());
base.Action = ViewProfile = () =>
{
Action?.Invoke();
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profileOverlay?.ShowUser(User);
};
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}
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// TODO: this whole api is messy. half these Create methods are expected to by the implementation and half are implictly called.
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protected abstract Drawable CreateLayout();
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/// <summary>
/// Panel background container. Can be null if a panel doesn't want a background under it's layout
/// </summary>
protected virtual Drawable? CreateBackground() => Background = new UserCoverBackground
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
User = User
};
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protected OsuSpriteText CreateUsername() => new OsuSpriteText
{
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
Shadow = false,
Text = User.Username,
};
protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode)
{
Size = new Vector2(36, 26),
Action = Action,
};
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>
{
new OsuMenuItem(ContextMenuStrings.ViewProfile, MenuItemType.Highlighted, ViewProfile)
};
if (User.Equals(api.LocalUser.Value))
return items.ToArray();
items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, () =>
{
channelManager?.OpenPrivateChannel(User);
chatOverlay?.Show();
}));
if (User.IsOnline)
{
items.Add(new OsuMenuItem(ContextMenuStrings.SpectatePlayer, MenuItemType.Standard, () =>
{
performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User)));
}));
if (multiplayerClient?.Room?.Users.All(u => u.UserID != User.Id) == true)
{
items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id)));
}
}
return items.ToArray();
}
}
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}
}