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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderInput : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Slider),
typeof(SliderBall),
typeof(SliderBody),
typeof(SliderTick),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
[SetUp]
public void Setup()
{
Schedule(() => { allJudgedFired = false; });
judgementResults = new List<JudgementResult>();
}
private readonly Container content;
protected override Container<Drawable> Content => content;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
public TestCaseSliderInput()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
}
/// <summary>
/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key
/// should result in tracking to end.
/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (within slider hit window): Left &amp; Right Click
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/// Frame 3 (while tracking): Left Click
/// A passing test case will have the cursor lose tracking on frame 3.
/// </summary>
[Test]
public void TestLeftBeforeSliderThenRight()
{
AddStep("Invalid key transfer test", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 1");
AddAssert("Tracking lost", assertMehJudge);
}
/// <summary>
/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit
/// the slider should reslt in continued tracking.
/// Frame 1: Left Click
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/// Frame 2: Left &amp; Right Click
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/// Frame 3: Right Click
/// A passing test case will have the cursor continue to track after frame 3.
/// </summary>
[Test]
public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
{
AddStep("Left to both to right test", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 2500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 2");
AddAssert("Tracking retained", assertGreatJudge);
}
/// <summary>
/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result
/// in continue tracking,
/// Frame 1: Left Click
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/// Frame 2: Left &amp; Right Click
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/// Frame 3: Left Click
/// A passing test case will have the cursor continue to track after frame 3.
/// </summary>
[Test]
public void TestTrackingRetentionLeftRightLeft()
{
AddStep("Tracking retention test", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 3");
AddAssert("Tracking retained", assertGreatJudge);
}
/// <summary>
/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key
/// should result in continued tracking.
/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (on slider head): Left &amp; Right Click
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/// Frame 3 (tracking slider body): Right Click
/// A passing test case will have the cursor continue to track after frame 3.
/// </summary>
[Test]
public void TestTrackingLeftBeforeSliderToRight()
{
AddStep("Tracking retention test", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 4");
AddAssert("Tracking retained", assertGreatJudge);
}
/// <summary>
/// Pressing a key before a slider and holding the slider throughout the body should result in tracking, but a miss on the slider head.
/// Only one frame is required:
/// Frame 1: Left Click
/// In a successful test case:
/// The head of the slider should be judged as a miss.
/// The slider end should be judged as a meh.
/// </summary>
[Test]
public void TestTrackingPreclicked()
{
AddStep("Tracking retention test", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 5");
AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailMeh);
}
/// <summary>
/// Hitting a slider head, leaving the slider, then coming back into the slider with the same button to track it should re-start tracking.
/// Only one frame is required:
/// Frame 1: Left Click
/// In a successful test case:
/// The last tick of the slider should be judged as a great.
/// </summary>
[Test]
public void TestTrackingReturnMidSlider()
{
AddStep("Mid-sldier tracking re-acquisition", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000},
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 6");
AddAssert("Tracking re-acquired", assertMidSliderJudgements);
}
/// <summary>
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/// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking
/// This is current stable behavior.
/// In a successful test case:
/// The last tick of the slider should be judged as a miss.
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/// </summary>
[Test]
public void TestTrackingReturnMidSliderKeyDownBefore()
{
AddStep("Key held down before slider, mid-slider tracking re-acquisition", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2000},
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 7");
AddAssert("Tracking lost", assertMidSliderJudgementFail);
}
/// <summary>
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/// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking
/// In a successful test case:
/// The last tick of the slider should be judged as a great.
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/// </summary>
[Test]
public void TestTrackingMidSlider()
{
AddStep("Mid-slider new tracking acquisition", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000},
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 8");
AddAssert("Tracking acquired", assertMidSliderJudgements);
}
/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
/// In a successful test case:
/// The last tick of the slider should be judged as a great.
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/// </summary>
[Test]
public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal()
{
AddStep("Mid-slider new tracking acquisition", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(100, 100), Time = 1750},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 9");
AddAssert("Tracking acquired", assertMidSliderJudgements);
}
/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
/// In a successful test case:
/// The last tick of the slider should be judged as a great.
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/// </summary>
[Test]
public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking()
{
AddStep("Mid-slider new tracking acquisition", () =>
{
var frames = new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 2500},
new OsuReplayFrame { Position = new Vector2(100, 100), Time = 2750},
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 3000},
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
};
performStaticInputTest(frames);
});
AddUntilStep(() => allJudgedFired, "Wait for test 10");
AddAssert("Tracking acquired", assertMidSliderJudgements);
}
private bool assertMehJudge()
{
return judgementResults.Last().Type == HitResult.Meh;
}
private bool assertGreatJudge()
{
return judgementResults.Last().Type == HitResult.Great;
}
private bool assertHeadMissTailMeh()
{
return judgementResults.Last().Type == HitResult.Meh && judgementResults.First().Type == HitResult.Miss;
}
private bool assertMidSliderJudgements()
{
return judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
}
private bool assertMidSliderJudgementFail()
{
return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
}
private void performStaticInputTest(List<ReplayFrame> frames)
{
var slider = new Slider
{
StartTime = 1500,
Position = new Vector2(0, 0),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(25, 0),
}, 25),
};
// Empty frame to be added as a workaround for first frame behavior.
// If an input exists on the first frame, the input would apply to the entire intro lead-in
// Likely requires some discussion regarding how first frame inputs should be handled.
frames.Insert(0, new OsuReplayFrame { Position = slider.Position, Time = 0, Actions = new List<OsuAction>() });
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = { slider },
ControlPointInfo =
{
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
var player = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false
};
Child = player;
player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result);
player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; };
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreAccessibleReplayPlayer(Score score)
: base(score)
{
}
}
}
}