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osu-lazer/osu.Game/Screens/Play/KeyCounterMouse.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osuTK.Input;
using osuTK;
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namespace osu.Game.Screens.Play
{
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
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public KeyCounterMouse(MouseButton button)
: base(getStringRepresentation(button))
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{
Button = button;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
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case MouseButton.Left:
return @"M1";
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case MouseButton.Right:
return @"M2";
}
}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == Button) IsLit = true;
return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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if (e.Button == Button) IsLit = false;
return base.OnMouseUp(e);
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}
}
}