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osu-lazer/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public partial class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly BindableNumber<double> scrollSpeed;
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private AttributeText kiaiModeBubble = null!;
private AttributeText text = null!;
private AttributeProgressBar progressBar = null!;
[Resolved]
protected EditorBeatmap Beatmap { get; private set; } = null!;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
progressBar = new AttributeProgressBar(Point)
{
Current = scrollSpeed,
},
text = new AttributeText(Point) { Width = 45 },
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kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
});
if (!Beatmap.BeatmapInfo.Ruleset.CreateInstance().EditorShowScrollSpeed)
{
text.Hide();
progressBar.Hide();
}
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
scrollSpeed.BindValueChanged(_ => updateText(), true);
}
private void updateText() => text.Text = $"{scrollSpeed.Value:n2}x";
}
}