2019-10-10 20:55:48 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using NUnit.Framework;
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
using osu.Framework.Graphics;
|
|
|
|
using osu.Framework.Graphics.Shapes;
|
|
|
|
using osu.Framework.MathUtils;
|
|
|
|
using osu.Game.Beatmaps;
|
|
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
|
|
using osu.Game.Screens.Edit;
|
|
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
|
|
using osuTK;
|
|
|
|
using osuTK.Graphics;
|
|
|
|
|
|
|
|
namespace osu.Game.Tests.Visual.Editor
|
|
|
|
{
|
|
|
|
public class TestSceneBeatSnapGrid : EditorClockTestScene
|
|
|
|
{
|
|
|
|
private const double beat_length = 100;
|
|
|
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
|
|
|
|
|
|
|
[Cached(typeof(IEditorBeatmap))]
|
|
|
|
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
|
|
|
|
|
|
|
private TestBeatSnapGrid grid;
|
|
|
|
|
|
|
|
public TestSceneBeatSnapGrid()
|
|
|
|
{
|
|
|
|
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
|
|
|
}
|
|
|
|
|
|
|
|
[SetUp]
|
|
|
|
public void Setup() => Schedule(() =>
|
|
|
|
{
|
|
|
|
Clear();
|
|
|
|
|
|
|
|
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
|
|
|
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
|
|
|
|
|
|
|
BeatDivisor.Value = 1;
|
|
|
|
});
|
|
|
|
|
|
|
|
[TestCase(1)]
|
|
|
|
[TestCase(2)]
|
|
|
|
[TestCase(3)]
|
|
|
|
[TestCase(4)]
|
|
|
|
[TestCase(6)]
|
|
|
|
[TestCase(8)]
|
|
|
|
[TestCase(12)]
|
|
|
|
[TestCase(16)]
|
|
|
|
public void TestInitialBeatDivisor(int divisor)
|
|
|
|
{
|
|
|
|
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
|
|
|
createGrid();
|
|
|
|
|
|
|
|
float expectedDistance = (float)beat_length / divisor;
|
|
|
|
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestChangeBeatDivisor()
|
|
|
|
{
|
|
|
|
createGrid();
|
|
|
|
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
|
|
|
|
|
|
|
const float expected_distance = (float)beat_length / 2;
|
|
|
|
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
|
|
|
}
|
|
|
|
|
|
|
|
[TestCase(100)]
|
|
|
|
[TestCase(200)]
|
|
|
|
public void TestBeatLength(double beatLength)
|
|
|
|
{
|
|
|
|
AddStep($"set beat length = {beatLength}", () =>
|
|
|
|
{
|
|
|
|
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
|
|
|
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
|
|
|
});
|
|
|
|
|
|
|
|
createGrid();
|
|
|
|
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
|
|
|
}
|
|
|
|
|
|
|
|
[TestCase(1)]
|
|
|
|
[TestCase(2)]
|
|
|
|
public void TestGridVelocity(float velocity)
|
|
|
|
{
|
|
|
|
createGrid(g => g.Velocity = velocity);
|
|
|
|
|
|
|
|
float expectedDistance = (float)beat_length * velocity;
|
|
|
|
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestGetSnappedTime()
|
|
|
|
{
|
|
|
|
createGrid();
|
|
|
|
|
|
|
|
Vector2 screenSpacePosition = Vector2.Zero;
|
|
|
|
AddStep("get first tick position", () => screenSpacePosition = grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0)));
|
|
|
|
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(screenSpacePosition), 0.01));
|
|
|
|
|
2019-10-11 12:53:49 +08:00
|
|
|
createGrid(g => g.Velocity = 2, "with velocity = 2");
|
2019-10-10 20:55:48 +08:00
|
|
|
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(screenSpacePosition), 0.01));
|
|
|
|
}
|
|
|
|
|
|
|
|
private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
|
|
|
|
{
|
|
|
|
AddStep($"create grid {description ?? string.Empty}", () =>
|
|
|
|
{
|
|
|
|
Children = new Drawable[]
|
|
|
|
{
|
|
|
|
new Box
|
|
|
|
{
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
Colour = Color4.SlateGray
|
|
|
|
},
|
|
|
|
grid = new TestBeatSnapGrid(new HitObject(), grid_position)
|
|
|
|
};
|
|
|
|
|
|
|
|
func?.Invoke(grid);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
private class TestBeatSnapGrid : BeatSnapGrid
|
|
|
|
{
|
|
|
|
public new float Velocity = 1;
|
|
|
|
|
|
|
|
public new float DistanceSpacing => base.DistanceSpacing;
|
|
|
|
|
2019-10-11 14:41:21 +08:00
|
|
|
public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
|
|
|
: base(hitObject, centrePosition)
|
2019-10-10 20:55:48 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void CreateGrid(Vector2 startPosition)
|
|
|
|
{
|
|
|
|
AddInternal(new Circle
|
|
|
|
{
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Size = new Vector2(5),
|
|
|
|
Position = startPosition
|
|
|
|
});
|
|
|
|
|
|
|
|
int beatIndex = 0;
|
|
|
|
|
|
|
|
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
|
|
|
|
{
|
|
|
|
AddInternal(new Circle
|
|
|
|
{
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Size = new Vector2(5, 10),
|
|
|
|
Position = new Vector2(s, startPosition.Y),
|
|
|
|
Colour = GetColourForBeatIndex(beatIndex)
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
beatIndex = 0;
|
|
|
|
|
|
|
|
for (float s = startPosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
|
|
|
{
|
|
|
|
AddInternal(new Circle
|
|
|
|
{
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Size = new Vector2(5, 10),
|
|
|
|
Position = new Vector2(s, startPosition.Y),
|
|
|
|
Colour = GetColourForBeatIndex(beatIndex)
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
beatIndex = 0;
|
|
|
|
|
|
|
|
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
|
|
|
|
{
|
|
|
|
AddInternal(new Circle
|
|
|
|
{
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Size = new Vector2(10, 5),
|
|
|
|
Position = new Vector2(startPosition.X, s),
|
|
|
|
Colour = GetColourForBeatIndex(beatIndex)
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
beatIndex = 0;
|
|
|
|
|
|
|
|
for (float s = startPosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
|
|
|
{
|
|
|
|
AddInternal(new Circle
|
|
|
|
{
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Size = new Vector2(10, 5),
|
|
|
|
Position = new Vector2(startPosition.X, s),
|
|
|
|
Colour = GetColourForBeatIndex(beatIndex)
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
|
|
=> Velocity;
|
|
|
|
|
|
|
|
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
|
|
|
|
=> Vector2.Zero;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|