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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/InfoContainer.cs

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2017-09-21 03:33:07 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Screens.Play.BreaksOverlay
{
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public class InfoContainer : VisibilityContainer
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
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public InfoContainer()
{
AutoSizeAxes = Axes.Both;
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Child = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "current progress".ToUpper(),
TextSize = 15,
Font = "Exo2.0-Black",
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},
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new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
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RankDisplay = new InfoLine<int>("Rank"),
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GradeDisplay = new InfoLine<ScoreRank>("Grade"),
},
}
},
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};
}
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protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
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}
}