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osu-lazer/osu.Game/Screens/Edit/Setup/ResourcesSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
internal class ResourcesSection : SetupSection
{
private LabelledTextBox audioTrackTextBox;
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private LabelledTextBox backgroundTextBox;
public override LocalisableString Title => "Resources";
[Resolved]
private MusicController music { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> working { get; set; }
[Resolved(canBeNull: true)]
private Editor editor { get; set; }
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[Resolved]
private SetupScreenHeader header { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
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backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
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{
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Label = "Background",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a background image",
Current = { Value = working.Value.Metadata.BackgroundFile },
TabbableContentContainer = this
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},
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audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
{
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Label = "Audio Track",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a track",
Current = { Value = working.Value.Metadata.AudioFile },
TabbableContentContainer = this
},
};
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backgroundTextBox.Current.BindValueChanged(backgroundChanged);
audioTrackTextBox.Current.BindValueChanged(audioTrackChanged);
}
public bool ChangeBackgroundImage(string path)
{
var info = new FileInfo(path);
if (!info.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
// remove the previous background for now.
// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile);
using (var stream = info.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, info.Name);
}
working.Value.Metadata.BackgroundFile = info.Name;
header.Background.UpdateBackground();
return true;
}
public bool ChangeAudioTrack(string path)
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{
var info = new FileInfo(path);
if (!info.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
// remove the previous audio track for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile);
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using (var stream = info.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, info.Name);
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}
working.Value.Metadata.AudioFile = info.Name;
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music.ReloadCurrentTrack();
editor?.UpdateClockSource();
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return true;
}
private void backgroundChanged(ValueChangedEvent<string> filePath)
{
if (!ChangeBackgroundImage(filePath.NewValue))
backgroundTextBox.Current.Value = filePath.OldValue;
}
private void audioTrackChanged(ValueChangedEvent<string> filePath)
{
if (!ChangeAudioTrack(filePath.NewValue))
audioTrackTextBox.Current.Value = filePath.OldValue;
}
}
}