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osu-lazer/osu.Game.Rulesets.Osu/OsuRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Setup;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
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using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Osu
{
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public class OsuRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new OsuHealthProcessor(drainStartTime);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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public const string SHORT_NAME = "osu";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.C, OsuAction.Smoke),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new OsuModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new OsuModDoubleTime();
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if (mods.HasFlag(LegacyMods.Perfect))
yield return new OsuModPerfect();
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else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new OsuModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Autopilot))
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yield return new OsuModAutopilot();
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if (mods.HasFlag(LegacyMods.Cinema))
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yield return new OsuModCinema();
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else if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new OsuModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new OsuModEasy();
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new OsuModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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yield return new OsuModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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yield return new OsuModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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yield return new OsuModHidden();
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if (mods.HasFlag(LegacyMods.NoFail))
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yield return new OsuModNoFail();
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if (mods.HasFlag(LegacyMods.Relax))
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yield return new OsuModRelax();
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if (mods.HasFlag(LegacyMods.SpunOut))
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yield return new OsuModSpunOut();
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTargetPractice();
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if (mods.HasFlag(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice();
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if (mods.HasFlag(LegacyMods.ScoreV2))
yield return new ModScoreV2();
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}
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
foreach (var mod in mods)
{
switch (mod)
{
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case OsuModAutopilot:
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value |= LegacyMods.Autopilot;
break;
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case OsuModSpunOut:
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value |= LegacyMods.SpunOut;
break;
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case OsuModTargetPractice:
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value |= LegacyMods.Target;
break;
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case OsuModTouchDevice:
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value |= LegacyMods.TouchDevice;
break;
}
}
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
};
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case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
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new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
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new OsuModStrictTracking(),
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new OsuModAccuracyChallenge(),
};
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case ModType.Conversion:
return new Mod[]
{
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new OsuModTargetPractice(),
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new OsuModDifficultyAdjust(),
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new OsuModClassic(),
new OsuModRandom(),
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new OsuModMirror(),
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new MultiMod(new OsuModAlternate(), new OsuModSingleTap())
};
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case ModType.Automation:
return new Mod[]
{
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new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
new OsuModRelax(),
new OsuModAutopilot(),
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new OsuModSpunOut(),
};
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case ModType.Fun:
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return new Mod[]
{
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new OsuModTransform(),
new OsuModWiggle(),
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new OsuModSpinIn(),
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(),
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new OsuModBarrelRoll(),
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new OsuModApproachDifferent(),
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new OsuModMuted(),
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new OsuModNoScope(),
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new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
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new ModAdaptiveSpeed(),
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new OsuModFreezeFrame(),
new OsuModBubbles(),
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new OsuModSynesthesia(),
new OsuModDepth()
};
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case ModType.System:
return new Mod[]
{
new OsuModTouchDevice(),
new ModScoreV2(),
};
default:
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return Array.Empty<Mod>();
}
}
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator();
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
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public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier();
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public override string Description => "osu!";
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public override string ShortName => SHORT_NAME;
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public override string PlayingVerb => "Clicking circles";
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new OsuLegacySkinTransformer(skin);
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
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case TrianglesSkin:
return new OsuTrianglesSkinTransformer(skin);
}
return null;
}
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public int LegacyID => 0;
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public ILegacyScoreSimulator CreateLegacyScoreSimulator() => new OsuLegacyScoreSimulator();
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
HitResult.SmallTickHit,
HitResult.SliderTailHit,
HitResult.SmallBonus,
HitResult.LargeBonus,
};
}
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public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "slider tick";
case HitResult.SliderTailHit:
case HitResult.SmallTickHit:
return "slider end";
case HitResult.SmallBonus:
return "spinner spin";
case HitResult.LargeBonus:
return "spinner bonus";
}
return base.GetDisplayNameForHitResult(result);
}
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
{
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();
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return new[]
{
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}),
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
new StatisticItem("Statistics", () => new SimpleStatisticTable(2, new SimpleStatisticItem[]
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{
new AverageHitError(timedHitEvents),
new UnstableRate(timedHitEvents)
}), true)
};
}
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public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new OsuDifficultySection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>
/// <seealso cref="OsuHitWindows"/>
public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate)
{
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN);
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preempt /= rate;
adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN);
var greatHitWindowRange = OsuHitWindows.OSU_RANGES.Single(range => range.Result == HitResult.Great);
double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
greatHitWindow /= rate;
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
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return adjustedDifficulty;
}
public override bool EditorShowScrollSpeed => false;
}
}