1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

84 lines
3.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-29 00:24:49 +08:00
using System.Linq;
using NUnit.Framework;
2024-08-20 00:12:57 +08:00
using osu.Framework.Allocation;
2018-04-29 00:24:49 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
2024-08-20 00:12:57 +08:00
using osu.Game.Configuration;
2018-04-29 00:24:49 +08:00
using osu.Game.Screens.Play.HUD;
2018-11-20 15:51:59 +08:00
using osuTK;
using osuTK.Input;
2018-04-29 00:24:49 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-29 00:24:49 +08:00
{
[Description("'Hold to Quit' UI element")]
public partial class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene
2018-04-29 00:24:49 +08:00
{
private bool exitAction;
2019-08-16 12:21:28 +08:00
protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
2024-08-20 00:12:57 +08:00
private HoldForMenuButton holdForMenuButton = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[SetUpSteps]
public void SetUpSteps()
{
2024-08-20 00:12:57 +08:00
AddStep("set button always on", () =>
{
config.SetValue(OsuSetting.AlwaysShowHoldForMenuButton, true);
});
AddStep("create button", () =>
2018-04-29 00:24:49 +08:00
{
exitAction = false;
2018-04-29 00:24:49 +08:00
Child = holdForMenuButton = new HoldForMenuButton
{
Scale = new Vector2(2),
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Action = () => exitAction = true
};
});
}
2018-05-04 05:01:00 +08:00
[Test]
public void TestMovementAndTrigger()
{
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
AddUntilStep("Text visible", () => getSpriteText().IsPresent && !exitAction);
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep("Text is not visible", () => !getSpriteText().IsPresent && !exitAction);
2018-04-29 00:24:49 +08:00
AddStep("Trigger exit action", () =>
{
InputManager.MoveMouseTo(holdForMenuButton);
2018-05-25 18:08:46 +08:00
InputManager.PressButton(MouseButton.Left);
2018-04-29 00:24:49 +08:00
});
2018-05-25 18:08:46 +08:00
AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction);
2018-05-25 18:08:46 +08:00
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
2019-03-19 16:24:26 +08:00
AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
AddStep("Release", () => InputManager.ReleaseButton(MouseButton.Left));
2018-04-29 00:24:49 +08:00
}
[Test]
public void TestFadeOnNoInput()
{
AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep("wait for text fade out", () => !getSpriteText().IsPresent);
AddUntilStep("wait for button fade out", () => holdForMenuButton.Alpha < 0.1f);
}
private SpriteText getSpriteText() => holdForMenuButton.Children.OfType<SpriteText>().First();
2018-04-29 00:24:49 +08:00
}
}