1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 23:27:25 +08:00
osu-lazer/osu.Game/Extensions/DrawableExtensions.cs

37 lines
1.9 KiB
C#
Raw Normal View History

2020-04-03 17:15:24 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
namespace osu.Game.Extensions
{
public static class DrawableExtensions
{
public const double REPEAT_INTERVAL = 70;
public const double INITIAL_DELAY = 250;
2020-04-03 17:15:24 +08:00
/// <summary>
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
/// </summary>
/// <remarks>
/// The returned delegate can be cancelled to stop repeat events from firing (usually in <see cref="IKeyBindingHandler{T}.OnReleased"/>).
/// </remarks>
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
2020-04-03 17:15:24 +08:00
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
2020-04-03 17:15:24 +08:00
{
action();
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
2020-04-03 17:15:24 +08:00
scheduler.Add(repeatDelegate);
return repeatDelegate;
}
}
}