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osu-lazer/osu.Game/Screens/OnlinePlay/FooterButtonFreePlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.OnlinePlay
{
public class FooterButtonFreePlay : FooterButton, IHasCurrentValue<bool>
{
private readonly BindableWithCurrent<bool> current = new BindableWithCurrent<bool>();
public Bindable<bool> Current
{
get => current.Current;
set => current.Current = value;
}
private OsuSpriteText text = null!;
private Circle circle = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
ButtonContentContainer.AddRange(new[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
circle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(5),
UseFullGlyphHeight = false,
}
}
}
});
SelectedColour = colours.Yellow;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"freeplay";
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(_ => updateDisplay(), true);
// Overwrite any external behaviour as we delegate the main toggle action to a sub-button.
Action = () => current.Value = !current.Value;
}
private void updateDisplay()
{
if (current.Value)
{
text.Text = "on";
text.FadeColour(colours.Gray2, 200, Easing.OutQuint);
circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
}
else
{
text.Text = "off";
text.FadeColour(colours.GrayF, 200, Easing.OutQuint);
circle.FadeColour(colours.Gray4, 200, Easing.OutQuint);
}
}
}
}