1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 21:17:33 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneSampleOutput.cs

44 lines
1.4 KiB
C#
Raw Normal View History

2020-05-19 22:28:13 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
2020-05-20 09:14:08 +08:00
using osu.Framework.Testing;
2020-05-19 22:28:13 +08:00
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
/// <summary>
/// Taiko has some interesting rules for legacy mappings.
/// </summary>
2020-05-20 09:14:08 +08:00
[HeadlessTest]
public class TestSceneSampleOutput : TestSceneTaikoPlayer
2020-05-19 22:28:13 +08:00
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddAssert("has correct samples", () =>
{
var names = Player.DrawableRuleset.Playfield.AllHitObjects.OfType<DrawableHit>().Select(h => string.Join(',', h.GetSamples().Select(s => s.Name)));
var expected = new[]
{
string.Empty,
string.Empty,
string.Empty,
string.Empty,
HitSampleInfo.HIT_FINISH,
HitSampleInfo.HIT_WHISTLE,
HitSampleInfo.HIT_WHISTLE,
HitSampleInfo.HIT_WHISTLE,
};
return names.SequenceEqual(expected);
});
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TaikoBeatmapConversionTest().GetBeatmap("sample-to-type-conversions");
}
}