1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 12:05:36 +08:00
osu-lazer/osu.Game/Graphics/UserInterface/PageSelector/PageSelectorPrevNextButton.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

83 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public partial class PageSelectorPrevNextButton : PageSelectorButton
{
private readonly bool rightAligned;
private readonly LocalisableString text;
private SpriteIcon icon;
private OsuSpriteText name;
public PageSelectorPrevNextButton(bool rightAligned, LocalisableString text)
{
this.rightAligned = rightAligned;
this.text = text;
}
protected override Drawable CreateContent() => new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12),
Anchor = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Text = text.ToUpper(),
},
icon = new SpriteIcon
{
Icon = rightAligned ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(8),
Anchor = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
},
}
},
}
};
[BackgroundDependencyLoader]
private void load()
{
Background.Colour = ColourProvider.Dark4;
name.Colour = icon.Colour = ColourProvider.Light1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(enabled => Background.FadeTo(enabled.NewValue ? 1 : 0.5f, DURATION), true);
}
protected override void UpdateHoverState() =>
Background.FadeColour(IsHovered ? ColourProvider.Dark3 : ColourProvider.Dark4, DURATION, Easing.OutQuint);
}
}