1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 05:42:55 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/HitTargetInsetContainer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

47 lines
1.6 KiB
C#
Raw Normal View History

2020-08-26 19:23:01 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
2020-12-07 11:32:52 +08:00
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
2020-08-26 19:23:01 +08:00
{
public class HitTargetInsetContainer : Container
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
protected override Container<Drawable> Content => content;
private readonly Container content;
private float hitPosition;
public HitTargetInsetContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
content.Padding = direction.NewValue == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}